12 years of shipping pixels and the systems behind them.
Code, games, VFX, realtime & offline graphics.
About Me
I work close to the metal, whatever the stack. On Apple platforms that means Swift, SwiftUI, and the harder layer beneath: ScreenCaptureKit, AVFoundation, IOKit, Core Animation. On other platforms it means C, C++, custom runtimes, GPU programming, AOSP for Android emulation, device drivers, capture pipelines, parallel scanners, and real time graphics. This is the deep systems work most teams outsource, across more than one ecosystem.
I build the platform around the product, too: licensing, app updates, analytics, sync, and settings. I write those foundations once, then reuse them across every app I ship. That's how a solo studio maintains an entire suite without cutting corners.
Concept, design, code, release, no handoffs, no waiting. Right now I'm pouring that same depth into a full 3D engine (details soon). If you're building something technical or quietly ambitious, let's talk.
Tariq Mehmood
Tariq